UXHK 2017 24 & 25 February 2017
User Experience Hong Kong (UXHK) is a learning event dedicated to bringing all product and service design disciplines together, from research, marketing, design, technology and the business to name a few, who are interested and passionate about designing great experiences for people and business for a better world for all.
Day 1 - Presentations & Conversations Friday 24 February 2017
(1pm - 8pm)
Registration opens at reception
Welcome & Presentations
Keynote (60 mins)
Conversations with speakers and the audience
Moving your UX career to the next level
Shares some thoughts on how to start and build a UX career. Based on mentoring dozens of graduate students, I will share some practical tips on how to land your dream UX job, impact your organization in a meaningful way, and eventually become a thought leader in the UX community.
Falling in love with the problem, rather than the solution
Every day we work hard designing the best solutions for our users. We have an idea about ‘how it could be’ and focus on making that solution great. But what PROBLEM are we actually trying to solve? How do we know it’s a REAL problem? How do we know that we’ve SOLVED the problem? Andrew will share some thoughts on why we need to fall in-love with the problem rather than the solution - and how it makes you a better UX designer.
Designing systems for experts
Systems for experts (not expert systems, those are something else) are those tools that will typically be at the heart of your business. For example, the ‘green screen’ system used by your call centre staff when dealing with customer enquiries, the CRM used every day by the sales team or the loans system used by banking staff when structuring and qualifying loans for customers.
Designing systems that experts use day in, day out is a very different challenge from designing for the casual user of a website or system. For example, making the system simple and easy to learn might be the exact opposite of what you should do!
This will be a practical talk that will let you see inside the process with real world examples.
The anatomy of a design argument
In spite of being subject matter experts, designers have to constantly defend their design decisions to non-designers. This session will review a few concepts that are handy to master when faced with a design argument with our business counterparts, from Jedi mind tricks to validation stacks.
Drinks, fun, networking at reception
End of day 1
Day 2 - Half day workshops Saturday 25 February 2017
9am - 7pm (Lunch 1 - 2:30pm)
Morning (AM) Workshops
Measuring emotional engagement
Over the last decade a lot of attention has focused on UX metrics. Many product managers and business sponsors want to be able to measure the impact of a new product or design on the user experience. Many of these UX metrics focus on usability, such as task success, efficiency, and satisfaction. More recently the conversation has evolved to focus on user’s emotional experiences, and specifically how to measure experiences than are highly subjective and often quickly changing. In this workshop I will cover:
After attending this workshop you will be familiar with different ways to measure emotional engagement, and how to use these metrics within your organization to have maximum impact on product design and strategy.
Think like a Product Manager. Become a better UX Designer
From start-ups to multi-national organizations, Product Management is maturing in Asia. On top of this, many UX designers are transitioning their careers into Product Management – combining their research and design skills to create successful products. But what sets a good UX designer apart from a great Product Manager? This is a hands-on workshop where Andrew will cover:
After attending this workshop you will have gained essential, practical Product Management skills that will put you on the path to becoming a more effective UX designer. Perhaps even a career in Product Management!
Lunch (1:00pm - 2:30pm)
Afternoon (PM) Workshops
Running design sprints
Design sprints have become a popular way to learn the practical essentials of running a design sprint.
The workshop will run through a mini sprint with attendees. You’ll get to do some planning, run some exercises, share experiences.
After attending the workshop you will:
Designing for multi-channel UX ecosystems
In today's world, we’re dealing with ever expanding multi-device multi-screen ecosystems across multiple channels. This includes a variety of resolutions, inputs, computational capabilities, hardware profiles and form factors. Each of these ecosystem profiles have their own user behaviours, user needs, interaction models and design patterns.
In this half day workshop, we will look at case studies of successful (and not so successful) UX ecosystems, and we’ll learn about the importance of initially focusing your design practice on the overall ecosystem experience rather than the small design details that are a byproduct of the constant switching of devices that typically occurs.
After attending this workshop you will:
Jesse James Garrett is cofounder and Chief Creative Officer of Adaptive Path, a groundbreaking user experience design consultancy now part of Capital One. His contributions to the field of user experience include creating the seminal "Elements of User Experience" model; developing the Visual Vocabulary, a notation system for documenting user experience design; and defining Ajax, an approach to creating dynamic Web applications. Jesse has received Wired Magazine's Rave Award for Technology and was named one of the "50 Most Important People on the Web" by PC World.
Bill is the Executive Director of the User Experience Center at Bentley University and also teaches in the UX graduate program at Bentley. He is co-author of two UX books: Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics and Beyond the Usability Lab: Conducting Large-Scale Online User Experience Studies.He is Co-Editor in Chief of the Journal of Usability Studies, and loves to bridge academic research and the practice of UX.
Andrew (aka Greeny) is the Head of Product Management for SEEK Asia (jobsDB and JobStreet). Throughout his 15 year career, he has worked extensively both as a UX Design and Product Management leader. Previously he was a self-employed Product Designer in Melbourne and Director of User Experience at Razorfish, a design consultancy in New York. He has lead product design and management for projects around the world including Ford, Lonely Planet, Melbourne Business School and Racing.com.
Martin is a senior UX researcher at Trade Me, New Zealand. He has been working in the digital industry since before the web started. He once told the editor of the British Weekly Telegraph that there was this thing called 'the Internet' he should consider putting his paper on.
Martin started his career at BT Research Laboratories Human Factors Unit where he worked on projects as diverse as the interaction design of collaborative virtual environments, the world's first TV on demand service, and the development of design standards for BT, which included the design of the striped tents that cable engineers brew their tea in.
At Trade Me, Martin is part of a fiveperson team responsible for getting the user’s voice heard across the company, providing researchbased knowledge and insights to support business decisions.
Cornelius is Managing Director at Canadian UX consultancy Ampli2de Inc. and is the cochair of CanUX, Canada's largest and longest running UX event.
Over the past 15 years, he specialized in managing large enterprise scale transformational UX projects (while leading the UX practices at Deloitte Canada and Shaw, one of the country’s largest telecommunications conglomerate).
For more, keep up with Cornelius on Twitter as @Corneliux
InnoCentre72, Tat Chee Avenue,
Kowloon, Hong Kong
What You Get
- Day 1 (half day)
- Hear from all invited speakers
- Drink breaks and networking
- Day 2
- 2 half day Workshops (Participants are registered on a first come first served basis)
- Lunch & drink breaks
- Network with all invited speakers and with the local UX community
Note Terms & Conditions